Capsule
A 3D capsule shape that captures colliders with curvilinear geometric properties.
Parameter | Type | Description |
---|---|---|
type | string | The Capsule shape class |
name | string | A user-defined name of the shape |
frame | string | The coordinateshe frame this shape belongs to. Can either be world or robot frame |
physical | boolean | True if the collision with this shape is phyiscal, else false |
length | float | The length of length of the capsule, not including caps |
radius | float | The length of radius of the capsule |
localTransform | isometry consisted of translation and rotation | Defines the position and rotation of the shape relevant to the specific frame |
- Javascript
- Python
- Rust
let shape = {
type:'Capsule',
name:'pill',
frame: 'world',
physical: true,
length:0.2,
radius:0.1,
localTransform: {translation:[0.0,0.0,0.0],rotation:[1.0,0.0,0.0,0.0]} // [x, y, z, w] ordering for quaternion
}
shape = CapsuleShape(
name="pill",
frame='world',
physical=True,
length=0.2,
radius=0.1,
local_transform=Transform.identity())
let transform = Isometry3::from_parts(
Translation3::new(
0.0,
0.0,
0.0,
),
UnitQuaternion::from_quaternion(Quaternion::new(
0.0,
0.0,
-0.7069999677447771,
0.7072135784958345,
)),
);
let capsule_1 = Shape::Capsule(CapsuleShape::new(
"capsule".to_string(),
"world".to_string(),
true,
0.5,
0.25,
transform,
));